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'''Welcome to X-Factor!'''
  
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.
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We are a text-based, real time roleplaying game set in a futuristic version of Marvel's X-Men Universe.  
  
== Getting started ==
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The year is 2035. Advancing technology has given us aircars, interactive holodisplays, and medigel. There are over 20,000 mutants in New York City alone.  
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]
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* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]
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Public opinion and public policy has turned steadily against mutant-kind, but that doesn't mean they don't need what they have to offer. A group of mutants with abilities and experience across the map make up X-Factor Solutions, a company that hires out their mutant abilities to anyone willing to pay.  
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]
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* [//www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]
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They'll solve almost any problem, for the right price.

Revision as of 20:12, 11 June 2015

Welcome to X-Factor!

We are a text-based, real time roleplaying game set in a futuristic version of Marvel's X-Men Universe.

The year is 2035. Advancing technology has given us aircars, interactive holodisplays, and medigel. There are over 20,000 mutants in New York City alone.

Public opinion and public policy has turned steadily against mutant-kind, but that doesn't mean they don't need what they have to offer. A group of mutants with abilities and experience across the map make up X-Factor Solutions, a company that hires out their mutant abilities to anyone willing to pay.

They'll solve almost any problem, for the right price.