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We are a text-based, real time roleplaying game set in a futuristic version of Marvel's X-Men Universe. We run on PennMUSH and use Faraday's FS3 system.
 
We are a text-based, real time roleplaying game set in a futuristic version of Marvel's X-Men Universe. We run on PennMUSH and use Faraday's FS3 system.
  
The year is 2035. Advancing technology has given us aircars, interactive holodisplays, and medigel. There are over 20,000 mutants in New York City alone.  
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The year is 2045. Advancing technology has given us aircars, interactive holodisplays, and medigel. There are over 20,000 mutants in New York City alone.  
  
 
Public opinion and public policy has turned steadily against mutant-kind, but that doesn't mean they don't need what they have to offer. A group of mutants with abilities and experience across the map make up X-Factor Solutions, a company that hires out their mutant abilities to anyone willing to pay.  
 
Public opinion and public policy has turned steadily against mutant-kind, but that doesn't mean they don't need what they have to offer. A group of mutants with abilities and experience across the map make up X-Factor Solutions, a company that hires out their mutant abilities to anyone willing to pay.  

Revision as of 02:19, 30 June 2015


Welcome to X-Factor!

We are a text-based, real time roleplaying game set in a futuristic version of Marvel's X-Men Universe. We run on PennMUSH and use Faraday's FS3 system.

The year is 2045. Advancing technology has given us aircars, interactive holodisplays, and medigel. There are over 20,000 mutants in New York City alone.

Public opinion and public policy has turned steadily against mutant-kind, but that doesn't mean they don't need what they have to offer. A group of mutants with abilities and experience across the map make up X-Factor Solutions, a company that hires out their mutant abilities to anyone willing to pay.

They'll solve almost any problem, for the right price.

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