Actions

Weapons

From X-Factor

You can always get details about weapons on game by typing +gear/weapons. You can also ask to have a custom 'mutation' weapon made if your mutation has a particularly weaponized use.

Overview

Weapon Type Range Penetration Lethality
Flash Grenade Explosive/Stun 40m 7 -75
Frag Grenade Explosive/Physical 40m 7 0
Blade Melee/Physical 0m 1 -5
Blunt Melee/Physical 0m 0 -10
Sparring Melee/Stun 0m 0 -25
Unarmed Melee/Stun 0m 0 -15
Pistol Ranged/Physical 50m 3 0
Rifle Ranged/Physical 500m 4 0
Shotgun Ranged/Physical 100m 3 10
Stinger Ranged/Stun 50m 0 70


NOTE: If you are using a weapon with 0 or low penetration, such as a stinger, unarmed, or blunt, it is very important to call your hit location (+attack <name>/<location>) when attacking. Weapons with low penetration will do NO damage to armored targets. Most armor only covers certain parts, such as the abdomen, so calling an attack to the arms or legs can do damage.

Melee Weapons

Sparring

An unarmed combat where participants are not aiming to do real damage to each other. For training purposes.

Attack Skill Melee
Defense Skill Melee
Accuracy Modifier 0
Lethality Modifier -25
Penetration 0
Weapon Type Melee
Damage Type Stun
Range

Unarmed

Unarmed, typically reflective of combat using a system such as boxing, judo, krav maga, etc.

Attack Skill Melee
Defense Skill Melee
Accuracy Modifier 0
Lethality Modifier -15
Penetration 0
Weapon Type Melee
Damage Type Stun
Range

Blunt

A blunt weapon such as a mace, club, baton, chair leg, etc.

Attack Skill Melee
Defense Skill Melee
Accuracy Modifier 0
Lethality Modifier -10
Penetration 0
Weapon Type Melee
Damage Type Physical
Range

Blade

A sharp-edged weapon such as a knife, sword, axe, etc.

Attack Skill Melee
Defense Skill Melee
Accuracy Modifier 0
Lethality Modifier -5
Penetration 1
Weapon Type Melee
Damage Type Physical
Range

Ballistic Weapons

Pistol

A handgun, typically locked to the owner's fingerprints, which fires bullets.

Attack Skill Firearms
Defense Dice 3
Accuracy Modifier 0
Lethality Modifier 0
Penetration 3
Weapon Type Ranged
Damage Type Physical
Range 0m

Rifle

A gun fired from the shoulder. They are typically locked to the owner's fingerprints, and use detachable magazines to supply bullets.

Attack Skill Firearms
Defense Dice 3
Accuracy Modifier 0
Lethality Modifier 0
Penetration 4
Weapon Type Ranged
Damage Type Physical
Range 50m

Shotgun

A gun fired from the shoulder to shoot a solid slug, providing massive stopping power at short ranges. They are typically locked to the owner's fingerprints.

Attack Skill Firearms
Defense Dice 3
Accuracy Modifier 0
Lethality Modifier 10
Penetration 3
Weapon Type Ranged
Damage Type Physical
Range 500m

Stun Weapons

Stinger

A hand gun that fires barbs powered by super battery for the same effect as a taser, but at an increased range. Generally locked to the owner's fingerprints.

Attack Skill Firearms
Defense Dice 3
Accuracy Modifier 0
Lethality Modifier 70
Penetration 0
Weapon Type Ranged
Damage Type Stun
Range 100m

Flash Grenade

A flashbang hand grenade which blinds & deafens targets for 5 seconds. Protective gear may prevent these from being effective.

Attack Skill Athletic
Defense Skill Reaction
Accuracy Modifier 0
Lethality Modifier -75
Penetration 7
Weapon Type Explosive
Damage Type Stun
Blast Radius 10m
Range 50m

Explosive Weapons

Frag Grenade

A fragmentation hand grenade which disperses shrapnel on explosion.

Attack Skill Athletic
Defense Skill Reaction
Accuracy Modifier 0
Lethality Modifier 0
Penetration 7
Weapon Type Explosive
Damage Type Physical
Blast Radius 10m
Range 40m

Flash Grenade

A flashbang hand grenade which blinds, deafens, and unbalances targets for 5 seconds. Appropriate protective gear may prevent these from being effective.

Attack Skill Athletic
Defense Skill Reaction
Accuracy Modifier 0
Lethality Modifier -75
Penetration 7
Weapon Type Explosive
Damage Type Stun
Blast Radius 10m
Range 50m